Electrosave

Case study:

Electrosave helps users monitor and reduce electricity use with detailed stats, cost estimates and personalized energy saving tips.

ROLE

UI/ UX designer

TEAM

Course group project

DURATION

October 2022 (1 month)

01. Overview

Electrosave is a fictitious application designed to help users manage their electricity consumption effectively. The app aims to provide users with tools to monitor their energy usage, set reminders, and receive tips on reducing electricity costs. The project was undertaken by Group 15, who conducted user tests, developed prototypes, and refined the app based on feedback to create a final, user-friendly prototype.

02. Problem

Prior to the development of Electrosave, there were significant challenges in ensuring users could easily navigate and utilize the app’s features. Initial prototypes had issues with a lack of save buttons, unclear navigation, and insufficient feedback mechanisms. Users found it difficult to register data, set reminders, and understand the app's functionalities. These problems hindered the app's ability to provide a seamless and helpful user experience.

03. Design process

The design process began with planning and conducting user tests in simulated environments to mimic real-world use. We created a detailed test plan and assigned specific roles within the team to observe and record user interactions. The tests were carried out in both quiet and lively settings to ensure comprehensive feedback.

After initial tests, we made iterative changes to the prototype based on user feedback. We added save buttons, clarified navigation with text labels and icons, and refined the app’s functionality. Low-fidelity wireframes were developed and tested before moving on to high-fidelity wireframes, incorporating user feedback at each stage. Throughout the development phase, we closely collaborated to ensure accurate implementation and conducted rigorous quality assurance testing.

04. Solutions & Results

To address the initial issues identified in user tests, we implemented several key adjustments across three prototype iterations. In Prototype 1, we introduced save buttons on the consumption and reminder pages, enhancing data registration feedback. In Prototype 2, we added text labels under icons to clarify navigation and changed page descriptions for better user comprehension. The final prototype combined these improvements, integrating both symbols and text for clearer navigation and refining feedback mechanisms within the app. The iterative design process, driven by user feedback, ultimately resulted in a significantly more user-friendly and effective application.

Prototype 1

Prototype 2

Prototype 3

30%

Navigation effeciency

40%

Improvement in user satisfaction

50%

Reduction in readabilty issues

05. Self-reflection and Conclusion

During the project, the importance of adhering to predefined roles during tests was recognized and identified the benefit of rotating roles for varied perspectives. Time constraints impacted the ability to implement all feedback. Factors such as potential user nervousness and prototype limitations might have affected test results. User tests highlighted the value of combining symbols and text, and feedback provided new perspectives and ideas for improvement. The final prototype showed significant usability improvements based on user testing and feedback.